Posts Tagged ‘User Experience’

UX is Not UI

User Experience (UX), User Interface (UI) | Posted by Keefr May 9th, 2013

A co-worker sent this out yesterday, and just had to post it here on Keefr.com as well:

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Users Expect Websites to Load in the Blink of an Eye

User Experience (UX) | Posted by Keefr March 9th, 2012

I tweeted a link out to this article a few days back, but thought it was worth posting here as well. I’m a big proponent of optimizing the crap out of your site. Google Page Speed and YSlow are your friends. Anything you can do to make you sites load faster is completely worth it. The faster a site loads, the better. Period.

It seems though that users expectations are even a higher standard — the blink of an eye:

Users Expect Websites to Load in the Blink of an Eye

Developers, UX is Your Business Too

Uncategorized | Posted by Keefr October 19th, 2011

Great little article about user experience. As you can tell from the headline/title, it’s all about making developers realize they’re as much a part of user experience design as the designer is. It honestly can be applied to anyone on the web project team though. My interactive team all seem to be good at putting themselves in this role as projects are being wireframed, designed, developed and tested.

Developers, UX is Your Business Too

New Approaches To Designing Log-In Forms

HTML, User Experience (UX), User Interface (UI), Web Design | Posted by Keefr September 2nd, 2011

Smashing Magazine does another great in-depth writeup. This one is on the evolution of the log-in on sites. They’ve put a lot more thought and analysis into it than most designers, developers and web site owners tend to do.

New Approaches To Designing Log-In Forms

Seven Guidelines For Designing High-Performance Mobile User Experiences

Mobile, User Experience (UX), Web Development | Posted by Keefr July 28th, 2011

I feel like I’ve been posting a lot of mobile-related posts on Keefr.com lately—maybe because they’re becoming more and more commonplace— a must for most web sites to have a scaled down presentation for devices not tied to a desktop, or a laptop for that matter. It could also be related to the fact that professionally, I’m being involved in more and more mobile-related projects. Then again, that could be related to the first point. Ahhh! Vicious cycle!

Anyway, Smashing Magazine does a fine job laying out and explaining guidelines to make the most out of your mobile UX.

Seven Guidelines For Designing High-Performance Mobile User Experiences